"vertexlitgeneric"
{
	"$baseTexture" "models\player\techknow\swatfox\holster"
	"$bumpmap"	"models\player\techknow\swatfox\holster_n"
	"$halflambert" 1
 	"$surfaceprop" 	"metal"
	"$normalmapalphaenvmapmask" 1
	"$envmap" "env_cubemap" 
	"$envmaptint" "[1 1 1]" 
	"$envmapcontrast" 0.3 
	"$envmapsaturation" 0.5 
}


